

The "Darkest Nightmares" dungeon six pack. It's not entirely working, but i've pretty much hit my limit in terms in what I know how to do with it, but you're perfectly welcome to fork the repository and try and fix the bugs if you like. I'm really not a fan of this, because I can think of other things that would be make impossible by animating like this.A fully functional race (and another sister race that slipped in). Midi's slow walk animation is broken because Starbound reverses the arm frame instead of using eight frames. The titaniumbar recipe was put into the species config because it didn't show up while playing as him for some reason. Make it so that when not firing, Midi's arms use the unarmed animation, and make the throwing animation actually look like throwing. To view Midi's original sprite, click here.Īdd explosion to Midi's hand when firing Nutshot.įind a way to change arm pivot positions. Costs double energy.Īll of Midi's explosives are harmless to friendly units (with the exception of Froggs due to their programming, but llama and mushroom people remain unaffected). The launched bomb adds knockback to the damage. Nutshot - Creates two simultaneous bombs, one exploding locally to launch the other forward. Midi's nut bombs currently come in eight varieties:Īcorn Bomb - Normal explosive attack. The ability to lay time bombs will be added in the future. The transphere moves much faster than the distortion sphere and can jump higher.

The tech will be available to select from the tech console at the outpost. He also has his transphere tech, which currently cam only be unlocked using admin commands. These items will hide any equipment he wears, since his sprite does not fit the mold of traditional Starbound sprites. Midi will start equipped with his jacket and pants, and his hat and tail can be found in the ship locker. (changing the graphics of every pose to his body also changes pivot positions for the arms.) Set gender to male, and click the arrow next to Personality until his full body appears. To play as him, install a race selection extender mod and click his face in the character creation. He includes craftable nut bombs that cost pixels, core fragments, and elemental ingredients to create, and can be made without a crafting station. Standard Starbound assets that have yet to be replaced are left in for compatability, and should not be used outside of Starbound without the game's developer's permission. You need not release your entire project under this license to use these characters only assets made of them or modifications to existing assets of them.Īll other content is the property of their respective owners. Kelvin Shadewing's Starbound Mods LicenseĪll characters and assets originally created by me are open under CC-BY-SA 4.0.
